vm_obase
vm_set_obase
vm_opprint
vm_set_opprint
vm_oacutoff
vm_set_oacutoff
vm_odepth
vm_set_odepth
vm_oindent
vm_set_oindent
vm_omaps
vm_set_omaps
vm_omode
vm_set_omode
vm_autoremap
vm_set_autoremap
Next: Introduction, Up: (dir) [Contents][Index]
This manual describes GNU poke (version 3.3, 20 August 2023).
Copyright © 2019, 2020, 2021, 2022, 2023 The poke authors.
You can redistribute it and/or modify this manual under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
GNU poke is an interactive, extensible editor for binary data. Not limited to editing basic entities such as bits and bytes, it provides a full-fledged procedural, interactive programming language designed to describe data structures and to operate on them.
This manual describes the poke
binary data editor as well as
the Poke language.
Getting Started | ||
---|---|---|
• Introduction | Introducing GNU poke. | |
• Setting Up | Preparing to use GNU poke. | |
Using poke | ||
• Basic Editing | Poking bits, bytes and simple data. | |
• Structuring Data | Poking your own abstractions. | |
• Maps and Map-files | Working with views of data. | |
• Writing Pickles | Sharing your abstractions the sane way. | |
• Writing Binary Utilities | Standalone Poke programs. | |
• Configuration | Tailoring the tool to your needs. | |
Pickles | ||
• IOS | Functions to work with IO spaces. | |
• Time | Handling time. | |
• Colors | Editing colors. | |
• Audio | Poking audio files. | |
• Object Formats | Editing executables and libraries. | |
• Programs | Facilities to write binary utilities. | |
poked | ||
• poked | The poke daemon. | |
poke and Emacs | ||
• Programming Emacs Modes | Modes to write Poke and RAS programs. | |
poke and Vim | ||
• Vim Syntax Highlighting | Poke Syntax Highlighting in Vim. | |
Reference Material | ||
• Dot-Commands | Commanding the tool. | |
• Commands | Commands for editing data. | |
• The Poke Language | Poke reference manual. | |
• The Standard Library | Standard goodies for Poke programs. | |
Internals | ||
• The Poke Virtual Machine | The PVM and its mysteries. | |
Appendices | ||
• Table of ASCII Codes | The ASCII character set. | |
• GNU Free Documentation License | Distribution terms for this document. | |
• Indices | List of indices in this document. | |
Here are some other nodes which are really subnodes of the ones already listed, mentioned here so you can get to them in one step: Introduction | ||
• Motivation | Why a binary editor? | |
• Nomenclature | poke, Poke and pickles. | |
• Invoking poke | command line options. | |
• Commanding poke | Interactive and non-interactive usage. | |
Setting Up | ||
• Setting up Hyperlinks | GNU poke uses terminal hyperlinks. | |
• Simple Init File | A simple initial ~/.pokerc. | |
Basic Editing | ||
• Binary Files | Text vs. binary. | |
• Files as IO Spaces | Poking files. | |
• Dumping File Contents | A first look at a file’s bytes. | |
• Poking Bytes | Reading, manipulating and writing bytes. | |
• Values and Variables | Values can be stored in variables. | |
• From Bytes to Integers | Building numbers with bytes. | |
• Big and Little Endians | Pick your egg. | |
• Negative Integers | Going behind zero. | |
• Weird Integers | Incomplete bytes in numbers. | |
• Unaligned Integers | IO spaces are bit-oriented. | |
• Integers of Different Sizes | Promotion of integers in expressions. | |
• Offsets and Sizes | United values. | |
• Buffers as IO Spaces | Poking memory buffers. | |
• Copying Bytes | Moving data between IO spaces. | |
• Saving Buffers in Files | From memory to files. | |
• Character Sets | ASCII, Unicode, … | |
• From Bytes to Characters | Working with ASCII codes | |
• ASCII Strings | NULL-terminated strings. | |
• From Strings to Characters | Indexing strings. | |
Structuring Data | ||
• The SBM Format | The Stupid BitMap Format | |
• Poking a SBM Image | A need for abstraction. | |
• Modifying SBM Images | Modifying existing data. | |
• Defining Types | Abstracting data structures. | |
• Pickles | Pickling useful abstractions. | |
• Poking Structs | Abstracting heterogeneous data. | |
• How Structs are Built | How poke builds struct values. | |
• Variables in Structs | ||
• Functions in Structs | ||
• Struct Methods | Operations provided by built structs. | |
• Padding and Alignment | Reserved fields, payloads and more. | |
• Dealing with Alternatives | Conditional decoding. | |
• Structured Integers | Structs that are stored like integers. | |
• Working with Incorrect Data | Non-strict mapping to the rescue. | |
Maps and Map-files | ||
• Editing using Variables | Data is usually edited mapping variables. | |
• poke Maps | Maps and map-files. | |
• Loading Maps | Using maps defined in files. | |
• Multiple Maps | Multiple perspectives of the same data. | |
• Auto-map | Loading maps automagically. | |
• Constructing Maps | Creating and managing maps on the fly. | |
• Predefined Maps | Collection of already-written maps. | |
Writing Pickles | ||
• Pretty-printers | Conventions for pretty-printed output. | |
• Setters and Getters | Anatomy getters and setters. | |
Writing Binary Utilities | ||
• Poke Scripts | Using poke as an interpreter. | |
• Command-Line Arguments | Handling command-line arguments. | |
• Exiting from Scripts | Exit with an error status. | |
• Loading pickles as Modules | Importing pickles in programs. | |
• elfextractor | An example Poke binary utility. | |
• Filters | Writing filters for binary data. | |
Configuration | ||
• pokerc | User’s initialization file. | |
• Load Path | Determining location of modules. | |
• Styling | Changing the appearance of poke’s output. | |
Time | ||
• POSIX Time | Encoding POSIX dates. | |
Colors | ||
• The Color Registry | The color pickle. | |
• RGB24 Encoding | Encoding colors with three bytes. | |
Audio | ||
• MP3 | Editing MP3 files. | |
Programming Emacs Modes | ||
• poke-mode | Major mode for writing Poke programs. | |
• poke-map-mode | Major mode for writing map-files. | |
• poke-ras-mode | Major mode for writing RAS programs. | |
Vim Syntax Highlighting | ||
• poke.vim | Poke syntax highlighter | |
Dot-Commands | ||
• load command | Loading pickles. | |
• source command | Executing commands in files. | |
• file command | Opening and selecting file IO spaces. | |
• mem command | Opening and selecting memory IO spaces. | |
• nbd command | Opening and selecting NBD IO spaces. | |
• proc command | Opening and selecting process IO spaces. | |
• ios command | Switching between IO spaces. | |
• close command | Closing IO spaces. | |
• doc command | Online manual. | |
• editor command | Using an external editor for input. | |
• info command | Getting information about open files, etc. | |
• set command | Querying and setting global options. | |
• vm command | Poke Virtual Machine services. | |
• exit command | Exiting poke :( | |
• quit command | Likewise. | |
Commands | ||
• dump | Binary dumps. | |
• copy | Copying data around. | |
• save | Save data into a file. | |
• sdiff | Comparing mapped values byte by byte. | |
• extract | Extract contents of values to buffers. | |
• scrabble | Scrabble memory chunks based on patterns. | |
The Poke Language | ||
• Integers | Whole numbers. | |
• Offsets | Memory sizes and offsets. | |
• Strings | NULL-terminated strings. | |
• Arrays | Homogeneous collections. | |
• Structs | Heterogeneous collections. | |
• Types | Declaring types. | |
• Assignments | Changing the value of variables. | |
• Compound Statements | Sequences of statements. | |
• Conditionals | Conditional statements and expressions. | |
• Loops | Statements to iterate on conditions. | |
• Expression Statements | Using expressions for their side-effects. | |
• Functions | Procedural abstraction. | |
• Assembler | Assembler instructions with Poke operands. | |
• Endianness | Byte ordering. | |
• Mapping | Accessing IO spaces. | |
• Exception Handling | Dealing with exceptional conditions. | |
• Terminal | Dealing with the terminal. | |
• Printing | Output in Poke programs. | |
• Comments | Documenting Poke programs. | |
• Modules | Loading pickles from Poke programs. | |
• System | Accessing the system from within Poke. | |
• VM | Tweaking the PVM in Poke programs. | |
• Debugging | Debugging Poke programs. | |
The Standard Library | ||
• Standard Integral Types | int, long and the like. | |
• Standard Offset Types | off64 and the like. | |
• Standard Units | b, B, Kb and the like. | |
• Conversion Functions | catos, atoi, etc. | |
• Array Functions | Functions which deal with arrays. | |
• String Functions | Functions which deal with strings. | |
• Character Functions | Functions which deal with characters. | |
• Values Functions | Functions which deal with values in general. | |
• Sorting Functions | qsort. | |
• CRC Functions | Cyclic Redundancy Checksums. | |
• Dates and Times | Processing and displaying dates and times. | |
• Offset Functions | Useful functions that operate on offsets. | |
• Other Functions | Miscellany. | |
The Poke Virtual Machine | ||
• PVM Instructions | Virtual Machine instructions. |
Next: Introduction, Up: (dir) [Contents][Index]