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Another useful command when working with buffer IO spaces (and in
general, with any IO space) is save
. Let’s say we want to
save a copy of the header of an ELF file in another file. We could do
it the pokeish way:
$ poke foo.o […] (poke) save :from 0#B :size 64#B :file "header.dat"
The command above saves the first 64 bytes in the current IO space (which is backed by the file foo.o) into a new file header.dat in the current working directory.
Let’s now consider again the scenario where we are using a memory IO space as a scratch area. It is late in the night and we are tired, so we would like to save the contents of the scratch buffer to a file, so we can continue our work tomorrow. This is how we would do that:
(poke) .info ios Id Type Mode Size Name * #1 MEMORY 0x00001000#B *scratch* #0 FILE rw 0x000f4241#B ./foo.o (poke) save :from 0#B :size iosize (1) :file "scratch.dat"
Here we used the built-in function iosize
, that given an IO
space identifier returns its size.